Zuckerberg’s interview: to build FB into a “meta universe company”

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Tencent technology news on July 23, at the end of June, Facebook CEO Mark Zuckerberg revealed an ambitious new plan to employees. He said that the company’s future will go far beyond the projects it is currently engaged in, that is, building a complete set of networked social applications and the hardware to support these applications. Instead, he said, Facebook will strive to build a large and interrelated set of experiences. It’s a virtual world that stands out directly from science fiction and is called metaverse.
In a remote speech to employees, Zuckerberg said that the company’s departments focusing on communities, creators, commerce and VR (virtual reality) products will increasingly strive to achieve this vision. I think the biggest idea is how to combine these ideas. The primary goal of all of our programs is to help make the meta universe a reality. ”
The meta universe is becoming a new focus of attention. The term appears in Neal Stephenson’s 1992 science fiction snow crash, which refers to the integration of physical reality, AR (augmented reality) and VR in a shared online space. Earlier this month, the New York Times discussed fortress night, Roberts and even set, including Epic Games! Companies and products, including animal crossing Animal Crossing:New, are becoming more and more involved in the cosmological factors. “Horizons”
In January 2020, venture capitalist Matthew ball published an influential article on the key features of the meta universe. It includes: 1) it must span the physical world and the virtual world; 2) Including a fully mature economy; 3) Provide “unprecedented interoperability”, that is, users must be able to bring their avatars and goods from one place in VR to another, no matter who is operating this specific part. The key, Zuckerberg said, is that without any independent company operating the metauniverse, it will be a “concrete Internet,” run in a decentralized way by many different players.
In Zuckerberg’s speech, we may not be sure whether his vision itself is the bolder time for him to realize the metauniverse. Zuckerberg announced his intention to create a more maximized version of Facebook covering social, office and entertainment at a time when U.S. regulators are trying to split his current company. The U.S. Congress is reviewing a package of antitrust bills that may force Facebook to spin off instagram and WhatsApp and limit Facebook’s ability to acquire or provide services related to its hardware products in the future.
Even if technology regulation stagnates in the United States, the booming metauniverse will bring some familiar and strange problems, such as how to manage the metauniverse, how its content will be audited, and what impact its existence will have on our common sense of reality. We are still embracing the two-dimensional version of the social platform, and the collision with the 3D version may be much more difficult.
At the same time, Zuckerberg said that the meta universe will bring great opportunities to individual creators and artists, individuals who want to work and own houses far from today’s urban centers, and those who live in places with more limited opportunities for education or entertainment. A realizable metauniverse may be the best thing next to teleportation devices, he said. Facebook is trying to use its oculus division, which makes quest VR helmets, to try to build a metauniverse.
Zuckerberg entered the media interview and talked about his vision of the meta universe, the challenges of managing this virtual world, and the gender imbalance in today’s VR. At the same time, President Biden strongly criticized Facebook for failing to delete the anti vaccine content. Zuckerberg also responded in the interview: “it’s a bit like fighting crime in the city. No one expects you to completely solve the crime problem of the whole city.”
The following is the full text of the interview:
FB will become metauniverse?
Q: novel coronavirus pneumonia, as usual, I have many things to discuss with you, for example, the White House asked Facebook to take more measures to delete the wrong information about the new crown pneumonia vaccine. I know that many people are considering this problem now. I’d like to talk about this, but I want to start with your internal speech on Facebook a few weeks ago. I recently had the opportunity to watch the video of this speech. You tell employees that your vision for the future of Facebook is not the two-dimensional version we use today, but something called metauniverse. So, what is the metauniverse and what parts of it does Facebook plan to help build?
Zuckerberg: This is a big topic. Yuancosmos is a vision that spans many companies and even the entire technology industry. You can see it as the successor of mobile Internet. Of course, this is not something that any company can do, but I think most of the next chapter of our company will work with many other companies, creators and developers to contribute to this goal. But you can think of the metauniverse as a concrete Internet, where you’re not just watching the content, you’re in it. You feel that staying with others has a different experience, which you can’t experience on 2D applications or web pages, such as dancing or different fitness.
I think when many people talk about the metauniverse, they only think of VR, although I think VR will really be an important part of the metauniverse. VR is obviously a very high investment part because it is the technology that provides the clearest form of existence. However, metauniverse does not only involve VR, it can be used on all our different computing platforms, including PCs, mobile devices and game consoles in addition to VR and ar.

Speaking of this, many people also think that the metauniverse is mainly about games. I think entertainment will obviously be a big part of it, but I don’t think the metauniverse covers just games. I think this is a lasting and synchronous environment where we can stay together. I think it may be a mixture of social platforms we see today, but it is also an environment that allows you to immerse yourself in it.
So it can be 3D, but it doesn’t have to be 3D. You may be able to enter this kind of experience from the mobile phone, such as 3D concert or other things, so that you can experience 2D elements or 3D elements. I’d love to introduce some use cases in more detail, but in general, I think this will be a very important part of the next chapter of the technology industry, which is something we should be extremely excited about. I think all of these different initiatives we have on Facebook today will basically escalate and contribute to helping build this meta cosmic vision.
If we do well enough, I think in the next five years or so, in the next chapter of our company, we will effectively transition from what people think we are primarily a social media company to a metauniverse company. It’s clear that all the work we do on today’s widely used applications contributes directly to this vision. So there are a lot of things that can be added, and I’m curious in which direction you want to push this thing forward. But this is something I spent a lot of time and thought about. We are doing a lot of work. I think it’s just an important part of the future work we’re going to do in the whole industry.
Mobile phone is not the best interactive tool?
Q: it feels like a fairly distant vision for the future, even though parts of it are now visible and are coming together. I think, in general, it feels like a minimalist version of the Internet. You talk to employees, “from the moment we wake up to the moment we go to bed, you can jump into the universe and do almost anything you can imagine.” Maybe some of us are already using the Internet in this way. But this description feels more like the metauniverse we may be familiar with from books such as ready player one and avalanche or games such as fortress night. Some of the most important aspects of our life, including our work, are completed in these virtual spaces. Are these good descriptions of the kind of world you say?
Zuckerberg: what excites me is that metauniverse can help people convey and experience a stronger sense of presence and go where they want to go with the people they care about and their colleagues. The reality is that with the mobile Internet today, we already have many things that people can access from waking up to sleeping. I don’t know how you feel, but many mornings when I wake up, I reach out to the bedside even before I put on my glasses to ensure that all messages I receive in the middle of the night are received and that nothing goes wrong when I wake up. So, I don’t think it’s mainly to get more access to the Internet. I think it’s about more natural participation.
Today, we have many computing platforms, including various smartphones. Their size is relatively small, but we spend a lot of time on these devices, basically through these luminous small rectangular devices to coordinate our lives and communicate with each other. I don’t think it’s really a way for people to interact. In many of our meetings today, you will see the faces on the screen, but this is not the way we deal with things. We are used to staying in the same room with real people. If you sit on my right, it means that I also sit on your left, so we have some common sense of space. When you speak, the voice comes from my right, not all voices come from the same place in front of me.
I don’t know how many of these experiences you have had, but in the past year’s work meetings, I sometimes find it hard to remember what the people at the meeting said because they all look the same and are confused. I think part of the reason is that we don’t have that sense of space. What VR and AR can do, and what the metauniverse will widely help people experience, is a sense of presence. I think this sense of presence is much more natural in the way we interact.
And I think it’s more comfortable. The interaction between us will be richer, they will make people feel real. In the future, you can sit on my sofa like a hologram, or I can sit on your sofa like a hologram instead of just doing it through a mobile phone. Even if we are hundreds of kilometers away, we will feel that we are actually sharing a room. So I think it’s really attractive.
From the beginning of my middle school and learning programming, I began to think about many of them. I remember when I was in math class, I would take my notebook and basically sit there writing code and ideas. When I came home from school that day, I would do it as planned. Some of them were what I could do at that time, but what I really want to do basically gives people a feeling of building a concrete Internet, where you can be in the environment, transfer to different places and stay with friends.
I think I probably didn’t have enough mathematical knowledge to achieve this, and this technology is still decades from being really ready. In terms of building different social experiences, this is not the direction I was initially attracted to. But this is something I’ve always been excited about. As early as I founded Facebook, I thought it would be the “Holy Grail” of social interaction. Now, the next generation platform will be able to do this, which is really exciting for me.

One of the reasons why we have invested so much in VR and AR is that mobile phones appear at the same time as Facebook to some extent, so we don’t really play an important role in shaping these platforms. So in my opinion, they are not developed in a very natural way. People should not navigate through various applications. I think if we can help build the next generation computing platform and experience so that people can feel together in a more natural way, I think it will be a very positive thing.
Q: I’m not sure people will find it more natural to work with VR helmets all day, but maybe it’s something we’re used to. But I’m really interested in a lot of things you said about how the metauniverse creates jobs that don’t exist today, such as the whole economy booming in the metauniverse. What new forms of work do you think you want to establish in this world?
Zuckerberg: let’s talk about this later. Let me first answer your comment that people don’t work with VR helmets all day. Obviously, technology needs to evolve one or more times before it becomes the main way people work. But I think we will achieve that by the end of this century. Today, VR helmets are still a bit bulky. They may be heavier than you would like them to be. We need to make progress in expressing ourselves, having higher resolution, and being able to read text better. But we’re getting there, and every iteration is getting better and better. So far, Quest 2 is really popular in terms of the way people use it. It surprised me.
We plan to use it mainly in games, and think that these social interactions or work-related content will not appear until later, but many of the most popular experiences in Quest 2, that is, the experiences that people spend the most time on, are only used for social interaction. There are many things about work and productivity, and even some experiences I never thought of, such as fitness. For applications like supernatural and fitxr, you can think of it as peloton, but not a bicycle or treadmill, but your VR helmet. You basically have classes, boxing or dancing there. And it’s really interesting. I think if you try, you will find that many people like it very much.
Back to your point of view about work and how this technology will work, I don’t think it will be entirely VR or ar. Part of the reason why VR appeared and you had quest two years before wearing ar glasses is that it is easier to be accepted by the society to wear VR helmet comfortably in your own home. But I think to get the AR glasses we wear all day, they have to be normal looking glasses.
So you’re basically stuffing all these materials into the frames of glasses that we would have thought of as supercomputers 10 years ago. These glasses are about 5mm thick and contain computer chips, network chips, holographic waveguides, devices for sensing and mapping the world, batteries and speakers. All these things, as long as they fit into these glasses, So this is a real challenge.
I can even say that I think this may be one of the biggest technical challenges facing our industry in the next decade. We tend to marvel at big things, but I actually think that miniaturizing things so that supercomputers can fit into glasses may represent a greater challenge. However, when we have such glasses or VR helmet, I think it will bring a series of very interesting use cases.
For example, you can basically open the perfect workstation with a snap of your finger. So no matter where you go, you can go into Starbucks, sit down and drink coffee, and then wave your hand. Basically, you can get many monitors. All settings, no matter what size you want, are the same as pre configured at home. You can take it with you wherever you want.
If you want to talk to someone and you want to solve a problem, instead of simply calling them, their avatar can be sent in, and then they can see all your background information. They can see your five monitors, or anything, and the documents you have, or all the code windows, or the 3D models you’re working on. They can stand next to you and interact, and then in the blink of an eye they can send back to where they were, as if they had never appeared.
So I think for focusing on time and personal productivity, I think you can have an ideal environment, which we call “unlimited office”. Our VR helmet has been improved very quickly. I think this is great for multitasking and setting up the environment anywhere. Many studies have shown that people are more efficient when they can view multiple related things at the same time. If you’re writing code to open multiple windows instead of performing a single task, it’s a big problem. So I think it should be one of the use cases.
I think another very exciting area is meetings. I’ve had a lot of VR meetings. Although the virtual image is not as real as it will be in the next few years, it has become more real in many ways. Compared with zoom phone, it gives you a stronger sense of space. So if someone sits on your right, you’ll feel like you’re sitting on his left. If you sit in a circle, everyone can remember the order of everyone. There is also space for audio.
If you look at the top of the table, there may be a screen where people who can’t participate in video conferencing in VR or AR can join in. You can also project, and different people can share any number of documents. So it’s no longer “one document at a time,” because you think everyone has only one screen. In VR, people can open any screen they want to see, so that you can share as much content as possible in the meeting. It’s like you have a whiteboard where people can draw. It’s crazy.

And we’re obviously just beginning. So I think it’s going to be very exciting that people can customize their office space to make it feel like their physical office. So I think it’s quite neat.
But I think what you also want to ask is, in addition to doing the kind of knowledge work that we usually do in the office today, rather than doing it in the metauniverse, I think there will be a whole new type of work. So in terms of places where designers often go, I think it will be an important part of the creator’s economy. You will have an independent creator design experience and place, you will let artists do something, whether it’s comedy performance. We did a comedy show on horizon the other day. It’s very interesting. You will think that you are with other people, which is more attractive than watching the screen alone.
Q: what program is this? Did you tell jokes on the show?
Zuckerberg: I’m not a comedian. I’m lucky for the other participants present. However, this is not the case for the team developing horizon. This is an important part of our internal efforts in this field. They try to do such interesting things just to build and test the development progress of the work. I think it’s interesting. But you can have a concert there. You have a group of creators who create different experiences, from a single creator to an AAA game team composed of dozens of people, where you can have your own avatar and experience. You can teleport instantly. You can bring your equipment and digital products. Therefore, I think there will be a complete economy around this point.
I think a broader point I want to make here is that I have learned a lesson from Facebook operations over the past five years. I used to think that our job was to make products that people liked to use. But you know, now I think we need to have a more comprehensive view. It’s not enough to build what people like to use. It must also create opportunities. From the perspective of economic opportunity, it is a positive thing for society. From the perspective of social opportunity, everyone can participate, and it can be inclusive. So, we are really using these principles to design our work in this field. It’s not just the product we’re building, it needs an ecosystem. So the creators and developers we work with not only need to make a living, but also need to hire more people.
I hope that eventually millions of people will participate and create content, whether it’s experience, space, virtual goods, virtual clothing, or work that helps plan and introduce people into space and ensure its safety. I just think it will be a huge economy, and frankly, I think this assumption will come true. This requires a rising tide to lift many ships. We can’t just think that this is the product we are making ourselves.
Is the net impact of FB more positive?
Q: let’s talk about the principles you want to use to build the meta universe. Because I know that some people will hear the vision of the metauniverse, just conditionally hope you don’t build it. They would say that when Facebook is two-dimensional, it’s not managed effectively, and trying to build a three-dimensional Facebook is sheer arrogance. People feel this for different reasons. But in the past few weeks, there has been a common problem, that is, wrong information. Novel coronavirus pneumonia was later recalled by President Biden, but on Friday he talked about the wrong information about the new crown pneumonia vaccine. “Facebook is killing people,” he said What do you think of Facebook’s role in making people hesitate about vaccination?
Zuckerberg: I think we play a basic role here. Thank you for the full background information, but I need to clarify here. We need to help push authoritative information, and we do the same. We put information about the epidemic at the top of Facebook and instagram, helping more than 2 billion people around the world gain access to authoritative information during the outbreak. We have helped millions of people who are basically vaccinated using our vaccine search tool. Therefore, only from the perspective of analysis and net impact, I am very confident that we have always been a positive force in this regard.
In fact, if you look at the acceptance of vaccines by people who use our products, you’ll see that the number has increased considerably in the past few months. Therefore, to some extent, some people think that people’s hesitation about vaccination is increasing, which is not the overall trend we see on Facebook. I also think that from a broader perspective, when you observe what is happening in any country, it is very useful to look at it from the perspective that Facebook and instagram and all such tools are widely used in almost every country in the world. So if a country doesn’t meet the vaccination goal, but other countries with the same social media tools do well, I think it should lead you to conclude that the social media platform is not the decisive factor.
Nevertheless, I do think we play an important role and we have adopted a series of strategies. We delete content that may cause imminent harm and mark and reduce the distribution of content marked as error messages by fact inspectors. Generally speaking, I think we have made a lot of efforts in this regard. I think our company has made great progress in this field in the past five years since the 2016 election. It’s hard to say that anyone is fully prepared for the epidemic, but I think we have established many systems, and I think these systems can really be used in this regard. Overall, I’m quite proud of our performance and I think our positive net impact is already here.

But managing the integrity of these communities, whether you’re talking about error messages on Facebook or other types of harm, you need to build specific systems to deal with them. We have such systems, including more than 1000 people committed to building artificial intelligence and technology systems, and more than 30000 people are helping to review these contents. I think that the system that we have built will naturally lead to all the work that we need to do in the future.
However, when you consider the integrity of such a system, it is a bit like fighting crime in a city. No one expects you to completely solve the crime problem in a city. The goal of the police department is not to let crime happen, so if any crime happens, you will say that the police department has failed. That’s unreasonable. On the contrary, I think what we generally expect is that the police will help stop and catch criminals when bad things happen, keep the harm to a minimum, and continue to push the trend in a positive direction. We are doing the same thing in this regard.
As for the meta universe, I think there are different types of integrity issues. I think a big problem that people need to think about is that there is quite a serious gender bias, at least in VR, where there are more men than women. In some cases, this can lead to harassment. I think that in some of our experiences, what we can do better than other games and things is to provide people with easier tools to shield others, which may prevent harassment, keep the space safe, and accommodate everyone who wants to join the space.
Because in the final analysis, if there is gender bias in the community, or everyone has no sense of security, you will not have a healthy and vibrant community. So these things will be crucial. This is not only the key to good social impact, but also the key to building good products. This is what we have been concerned about from the beginning.
Building a meta universe faces arduous challenges
Q: as I read more about the meta universe, one of the things I’ve been thinking about is that, in my opinion, it’s generally expected to carry a lot more information than today’s social networks. This is not a web where I only spend 20 or 30 minutes browsing feeds every day. It’s possible. I’ll spend more than eight hours here. As you said, this is not just text or voice communication, you actually move in these spaces; It’s an office, or a performance space. So, do you think the system you are now committed to making space safe and healthy will naturally extend? Or are we going to have to rethink that just because of the amount of information contained here?
Zuckerberg: obviously, there will be many new challenges. Even in the 2D world of social media applications we’re developing, there are new challenges. However, when we started to solve these problems on a larger scale in the mid-2010 elections before the 2016 general election, and greatly improved the efficiency after that, we know that if you want to establish these artificial intelligence systems to actively identify harmful content, it will not be effective in six months. We have basically drawn up a road map, spanning a time span of three or four years, to complete all the work we need to achieve our expected goals.
Sometimes, when you are working on a long-term project, it may be a little painful because you realize, “we want this today”. But in fact, it will take years. But I do think that the reality is that since we have established a large number of artificial intelligence work and we have hired a large number of content reviewers, I think it will be easier to add new use cases and make our system adapt to different types of hazards. So that’s what we’ve been thinking about from the beginning. For example, the gender bias I just mentioned, some women feel harassed in space, but these are more acute problems in games and VR. Obviously, this is also a problem in other platforms. But I think the combination of various problems we see may be different, and I believe there will be new problems. Therefore, this is an issue that we need to continue to pay attention to.
Q: I want to ask another question about responsibility. Will the meta universe further divide our sense of shared reality? Does it classify us into irrelevant bubbles? Should we worry about it?
Zuckerberg: I think that’s one of the core issues of our time. I think the meta universe has obvious advantages and disadvantages. I think the positive side is that if you go back 20 or 30 years, many people’s personal opportunities and experiences are determined by their physical location.
As a child, I played baseball in town not because I was born a baseball player, but because it was one of the few sports. I was wondering if there was a child in town who was interested in computers. Fortunately, I was him. That’s my world. If I want to call people I meet in camping or other places and want to keep in touch with my friends, I have to pay higher fees, because long-distance calls are much more expensive than talking to people nearby.
I think one of the most magical things at present is that the flattening of distance creates more opportunities for people, and I think it will become more magical. This is not only because we grew up in a more open environment today, but also because I can find people who are interested in the same thing, so that I can explore programming, participate in a more dynamic community, or go surfing, or anything you are interested in. I think this may be quite convincing and positive, and I also think it is really important for economic opportunities. A big problem in today’s society is inequality. I think one of the most interesting people who have done research in this area is Raj Chetty. Basically, some of his research shows that where you were born and raised is related to your future job and your income level. I think this runs counter to the idea that people in our country should enjoy equal opportunities.

But in a world where there may be more telecommuting, I can tell you on Facebook because we know the epidemic will continue for a while, and we may not be back in the office. Early on, I basically told our team: “don’t be limited to hiring people close to the office. Remote work will occupy a greater proportion in the future. I think in five to ten years, about half of the companies will be working remotely. Let’s now redouble our efforts to recruit people in all different places, which I think will create more opportunities. ” But there may be a problem to be solved: now that we are going back to the office and adopting the mixed office mode, when we encounter various cultural problems, can people who work remotely really have the same opportunities as people who work face to face?
I think when you have technologies like VR and AR holograms, the answer will be closer to yes than before, because these people only have video conferences, make phone calls on the flat screen, or don’t meet often. The better this online presence technology develops, the more you can live where you want to be and become part of the community you want. I think it’s more positive in creating more opportunities for people. Now, obviously, you also have shortcomings to overcome. In order to build a cohesive community, you need to have a common foundation of values and basically the same understanding of the world and the problems we face.
I think part of what we’re all trying to figure out right now is how do you build a world where people have so much freedom and opportunity to explore what they’re interested in and get different opportunities? But I think we may go further in this direction. I think we will solve the problem, or at least figure out how to balance the condensation point. But I think, in general, we should celebrate the fact that it will create more opportunities for people, not only in the United States, but also around the world.
Not every company needs to build a metauniverse
Q: how do you think the meta universe will need to be managed? If it is a consortium composed of different companies, who will be responsible for formulating these policies?
Zuckerberg: I think there will be many different levels. I think the best vision for a metauniverse is that it’s not built by a particular company, but it has to be interoperable and portable. You have your own avatars and digital products that you want to be able to deliver anywhere. You don’t want to stay in a company’s system. For example, as far as we are concerned, we are making quest helmets for VR, and we are developing ar helmets. But the software we develop allows people to work or wander in it and build these different worlds. It will span anything. So when other companies build VR or ar platforms, our software will be everywhere. Just like Facebook or instagram today.
Therefore, I think it would be a good thing if the company could develop something that can work together and cross boundaries, rather than just being locked on a specific platform. But just as W3C helps set standards around a series of important Internet protocols and how people build networks, I think there are also some such standards needed to define how developers and creators build experiences, allow people to use their avatars, their digital products and interact with friends, and be able to seamlessly transfer between all these different experiences.
So, we’ve started to do something like that. We are working with Microsoft and other companies to form a consortium called XR, and these companies are also doing some work related to this. But I think this will be one of the biggest problems. I don’t think every company will have exactly the same vision. Some companies will have more isolated visions. At least I believe that in order for the metauniverse to really work well, you want it to be portable and interconnected.
Q: last year, venture capitalist Matthew ball wrote a wonderful article about the meta universe. He talked about “unprecedented interoperability” as one of the most important features of this virtual world. We live in an era where the largest technology platforms can hardly interoperate. They can only let you share some contact information or transfer photos at most. So it sounds like you’re saying that you’re preparing to build systems that are more interoperable than the systems we have today, at least on Facebook.
Zuckerberg: I think this is in line with our mission and world outlook. We usually don’t provide services to a few people, but let them pay a high premium. That’s not our business model. We are here to serve as many people as possible and help people connect. When you mainly build social systems, you want everyone to be part of the same system. So we want them to be as cheap as possible. We want them to be as unified as possible. Part of it is to ensure that they can run anywhere, cross different platforms and communicate with each other. There are many big problems to be solved on how to do this, including privacy, intellectual property and so on.
I think Bauer’s vision of “high interoperability” is exactly what I want to achieve. But I think we have seen from modern computing that different companies are moving in different directions. So I think, from my point of view, there is no doubt that some companies will try to build incredible isolated systems, and others will try to build something more open and interoperable. We’re going to contribute to trying to build something more open and interoperable, and that’s our goal.
But even at this point, there are many questions about how it works. Is it interoperable because it is decentralized, like the cryptocurrency being designed now, so there is no central dependency? Not only can it interoperate, but also there is no centralized control point? Or is it interoperable because some institutions have set standards and enabled these experiences to work together? I think you may see a variety of ways in this regard.

Q: when you read about the metauniverse, you often find that these spaces are built by large companies. Do you have a place in the meta universe for public, government-owned space? For example, I don’t know whether the government should consider adding libraries, parks, etc. so that they can play a role in the construction of these systems?
Zuckerberg: I certainly think there should be public space in the metauniverse. I think it is very important to have a healthy community and a healthy industry. I think the scope of these spaces includes things built or managed by the government and non-profit organizations. Technically, they should be private, but their operation is in the public interest and has no profit goal. So you can think of something like Wikipedia. I think it really looks like a public product, even though it is operated by non-profit organizations, not by the government.
One of the things I’ve been thinking about is that there are a series of major technical problems today, just like 50 years ago, I thought the U.S. government would invest a lot of money to solve them. But this is not the case in this country. Instead, many large technology companies are investing in these infrastructures. I don’t know. Maybe that’s the right way. When 5g is launched, it is difficult for a start-up company to really fund tens of billions of dollars of infrastructure to promote. So, Verizon, at & T and T-Mobile do it. I think it’s quite good.
However, there are also many major technical problems, such as defining VR and AR in the overall vision of the metauniverse. I think this will be a problem that needs tens of billions of dollars to study, but it should release hundreds of billions of dollars or more. I think something like an autopilot car looks very close to complete AI. It is necessary to almost solve the obstacles in many different aspects of AI in order to truly and completely solve this problem. Therefore, in terms of investment and exploration in this field, this is a big problem.
I really think this is a long-term problem. As a society, we should need a lot of funds and our most talented technicians to solve these future problems and lead and innovate in these fields. I think there may be more space balance, some of which may come from the government, but I think startups, open source communities and creator economy will also fill a large part of it.
I don’t think people will call the work done by individual companies meta universe in the future. If we really succeed in building a more interoperable system with collective efforts, and you can remotely transmit between different levels, it should be a metauniverse, but not every company should have its own metauniverse. In the future, asking whether a company is building a metauniverse sounds as absurd as asking a company how to build the Internet. Therefore, I think it should be a general direction only in a sense.
This is an exciting field and is becoming the focus of attention. I think it will be an important part of the next chapter of the Internet development mode after the mobile Internet, and it will also be the next important chapter of our company. We need to really redouble our efforts in this field. Over the past 17 years, we have been working to build different connection applications for people, and the main way they do this is on mobile phones. I think if we succeed, maybe five or seven years later, people will mainly regard us as a meta universe company rather than a mobile Internet company, which helps to build such an experience to some extent. I think it will span a long time.
People will get together or travel together, you’ll really feel like you’re with other people, you’ll do different jobs, you’ll have new forms of work and entertainment. Whether it’s games, more and more interesting fitness or concerts, or gathering in the comedy programs we’re talking about. I just think there are a lot of things here that we can create a lot of economic opportunities in a way that allows millions of people around the world to engage in creative work that they really like, building experiences, virtual objects, art or other things that inspire them more than any work we feel today. Therefore, I really look forward to playing a role in the new chapter of the Internet´╝ł Tencent Technology (reviser / Jinlu)