Changyou’s second quarter revenue was $119 million, up 5% from a year earlier.

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Sina Science and Technology News Beijing time August 5 afternoon news, Changyou today announced the second quarter of 2019 earnings. According to the results, Changyou’s second quarter revenue was $119 million, up 5% year-on-year and down 4% annually. According to non-GAAP, net profit attributed to Changyou in the second quarter was $14 million, compared with $28 million in the same period last year.
Key points of company finance:
– The company’s total revenue in the second quarter was $119 million, up 5% year-on-year and down 4% year-on-year, in line with the company’s guiding expectations. Among them, online games revenue was 102 million US dollars, up 8% year-on-year and 3% year-on-year, which exceeded the company’s guiding expectations.
– According to GAAP, the company’s net profit was $16 million, compared with $32 million in the same period last year and $37 million in the first quarter of 2019.
– According to non-GAAP, the company’s net profit was $14 million, compared with $28 million in the same period last year and $37 million in the first quarter of 2019.
Key points of company operation:
– The average monthly active account number of PC games is 2 million, down 13% from the previous year and up 5% from the previous year. The downward trend reflects the natural decline cycle of the company’s old games, including PC-side game “New Tianlong Babu”;
– The average monthly active account number of mobile games is 2.7 million, down 16% year-on-year, the ring is flat. The year-on-year decline reflects the natural downturn cycle of the company’s old games, including “Tianlong Babu” Tour;
– The total number of active payment accounts for PC games in the quarter was 900,000, an increase of 29% over the same period last year. This growth trend is mainly due to the company’s marketing activities, helping some old-fashioned games to improve their performance;
– The total number of active payment accounts for mobile games in the quarter was 600,000, down 14% year-on-year, which was flat. The year-on-year downward trend mainly reflects the natural recession cycle of the company’s old games, including “Tianlong Babu” Tour. (Anecdotes)